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It takes a year or two for enemy to surrender. When they get there they will start a siege. For this you need a number of small infantry armies, with 1000 men per level of the fort to be besieged.
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When their armies are beaten you can besiege their forts. Tips: To completely eliminate your enemy's troop, yours need to be at least double your enemy's size. You don't stop chasing them till the war ends or till they are all dead. You have to order your army to march the way your enemy escapes (it is shown when and where he will arrive when you hover your mouse cursor over his army) and beat him again. Many new players think that the war is won already, we're not that naive. Your army will fight and probably beat your enemy, making him run away in a random direction.
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Make sure you have at least the same number or bigger and if you can spare cash, assign a general. Now you have to find main forces of your enemy and order your armies to attack them. For smaller countries like HRE minors (little countries on the area of nowadays Germany) you don't have to overstretch yourself like you would if you are fighting with France or Lithuania. So the basic early fighting strategy is to build one or two big armies with as much cavalry as lets you keep the bonus and assign generals to them (depending on your budget and manpower of course, as well as on the size of your enemy). So for your early wars (Castille - Granada, Aragon - Navarra, Burgundy - Lorraine, Poland - Teutonic Order, Sweden - Denmark and the likes) it is advisable to use armies with many cavalry units however, you lose the "combined arms" bonus if you have too much cavalry in your army (a proportion that varies with tech group). Basic infantry stands no chance 1:1 with a cavalry unit, especially if it's led by a great general. Finally, after a few years of Land Tech research, artillery that costs the most but is more than very helpful during sieges and is a great asset in any battle you fight.Īt the beginning, with low Land Tech levels, your cavalry will be superior. Cavalry that costs more than infantry and has more shock damage which helps routing enemy armies. Infantry, the one you will be using most of time.